/*
 * This file is part of aion-lightning <aion-lightning.org>.
 *
 *  aion-lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.services.siegeservice;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.siege.SiegeLocation;
import com.aionengine.gameserver.services.abyss.AbyssPointsService;

/**
 * @author SoulKeeper, Source
 */
public class AbyssPointsListener extends AbyssPointsService.AddAPGlobalCallback {

    private final Siege<?> siege;

    public AbyssPointsListener(Siege<?> siege) {
        this.siege = siege;
    }

    @Override
    public void onAbyssPointsAdded(Player player, int abyssPoints) {
        SiegeLocation fortress = siege.getSiegeLocation();

        // Make sure that only AP earned near this fortress will be added
        // Abyss points can be added only while in the siege zones
        if (fortress.isInsideLocation(player)) {
            siege.addAbyssPoints(player, abyssPoints);
        }
    }

}